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&lt;div class="tony-blurb"&gt;
A high stakes SinglePlayer Survival Roguelite. Pilot a sentient flight combat rig built for survival in a decaying metal world. Obliterate your foes, harvest their scrap, and rebuild to survive.&lt;/div&gt;
&lt;div class="tony-specs-container"&gt;
&lt;div class="tony-spec-row"&gt;
&lt;i class="fas fa-desktop"&gt;&lt;/i&gt;
&lt;span class="tony-pill blue"&gt;Windows&lt;/span&gt;
&lt;/div&gt;
&lt;div class="tony-spec-row"&gt;
&lt;i class="fas fa-code"&gt;&lt;/i&gt;
&lt;span class="tony-pill blue"&gt;C++&lt;/span&gt;
&lt;span class="tony-pill blue"&gt;Blueprints&lt;/span&gt;
&lt;span class="tony-pill blue"&gt;FLECS ECS&lt;/span&gt;
&lt;/div&gt;
&lt;div class="tony-spec-row"&gt;
&lt;i class="fas fa-laptop-code"&gt;&lt;/i&gt;
&lt;span class="tony-pill black"&gt;Unreal Engine 5&lt;/span&gt;
&lt;span class="tony-pill black"&gt;AI &amp; Pathfinding&lt;/span&gt;
&lt;span class="tony-pill black"&gt;Tech Art&lt;/span&gt;
&lt;/div&gt;
&lt;/div&gt;
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&lt;div class="tony-highlights-card"&gt;
&lt;h3&gt;&lt;i class="far fa-star"&gt;&lt;/i&gt; Contributions&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class="keyword-red"&gt;Custom Enemy ecosystem&lt;/span&gt; with air and ground units.&lt;/li&gt;
&lt;li&gt;Core player flight, built with a tonne of playtesting, removing disorienting axis to create an intuitive flight model, using a custom replicatable movement component&lt;/li&gt;
&lt;li&gt;A super optimised projectile system using the &lt;span class="keyword-red"&gt;FLECS C++ library&lt;/span&gt;.&lt;/li&gt;
&lt;li&gt;An &lt;span class="keyword-red"&gt;Async Pathfinding and Utility EQS&lt;/span&gt; implementation for dynamic flight awareness.&lt;/li&gt;
&lt;li&gt;Developed an internal Plugin for procedural texture generation.&lt;/li&gt;
&lt;li&gt;Full enemy implementation, including behavior trees, modular skeleton frames, animation BPs, and health/armor components.&lt;/li&gt;
&lt;li&gt;Led art direction translation, screen space shader creation, and 3D art pipeline iterations.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="border-top: 1px solid rgba(255, 255, 255, 0.1); margin: 1.5rem 0 1rem 0; padding-top: 1rem;"&gt;
&lt;h4 style="color: white; font-size: 1rem; font-weight: 600; margin-bottom: 0.75rem; letter-spacing: 0.05em; text-transform: uppercase; opacity: 0.8;"&gt;
&lt;i class="fas fa-tools" style="font-size: 0.85rem; margin-right: 0.4rem; color: #e05e5e;"&gt;&lt;/i&gt;Honorable Mentions:
&lt;/h4&gt;
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&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt; C++ projection vectors for various projectile shapes (Like Returnal's bullet hell!).
&lt;/li&gt;
&lt;li style="font-size: 0.85rem !important; color: #94a3b8 !important; display: flex; align-items: flex-start; gap: 0.5rem; margin-bottom: 0 !important;"&gt;
&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt; Niagara integration rendering off raw FLECS ECS entity data.
&lt;/li&gt;
&lt;li style="font-size: 0.85rem !important; color: #94a3b8 !important; display: flex; align-items: flex-start; gap: 0.5rem; margin-bottom: 0 !important;"&gt;
&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt; completely Material based Lidar Scanner XRay mechanic.
&lt;/li&gt;
&lt;li style="font-size: 0.85rem !important; color: #94a3b8 !important; display: flex; align-items: flex-start; gap: 0.5rem; margin-bottom: 0 !important;"&gt;
&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt;Procedural weapon recoil, accuracy and bloom.
&lt;/li&gt;
&lt;li style="font-size: 0.85rem !important; color: #94a3b8 !important; display: flex; align-items: flex-start; gap: 0.5rem; margin-bottom: 0 !important;"&gt;
&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt; Automated target tracking and lock on crosshair, using a single widget to render dozens of screen space icons.
&lt;/li&gt;
&lt;li style="font-size: 0.85rem !important; color: #94a3b8 !important; display: flex; align-items: flex-start; gap: 0.5rem; margin-bottom: 0 !important;"&gt;
&lt;span style="color: #e05e5e;"&gt;▪&lt;/span&gt; Survival Gameplay loops incorporating harvestable world drops and furnace mechanics.
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;SOL CONSTRUCT is the culmination of nearly 3 years of professional game development, encompassing all the triumphs, failures, and harsh lessons learned along the way. After oiginally setting out to make a flying game (
), we explored numerous genres before circling back to our roots, but this time with a hardened design philosophy.&lt;/p&gt;
&lt;p&gt;As a small team, we had to evaluate every mechanic on a &amp;ldquo;Bang for Buck&amp;rdquo; basis. We realised early on that the highest degree of excitement and variation in our gameplay loop would come directly from our enemies. No matter our capacity for level design or weapon crafting, our core pillar became creating AI that dynamically exploits and challenges the player&amp;rsquo;s actions.&lt;/p&gt;
&lt;h2 id="iterating-the-player-flight-model"&gt;Iterating the Player Flight Model&lt;/h2&gt;
&lt;p&gt;During the first few months of development, player movement was the most heavily debated feature. I originally implemented Gyro Aim and full 6 Degrees of Freedom (6DOF). However, playtests revealed it was even more polarising than Marmite. Some players really grasped it, but many simply spun out. We realised that trying to cram standard flight sim conventions into an arcade action space was actively fighting the player’s intuition, at least in our game.
actually managed to implement it in a way that looks so cool, and frankly looks way more satisfying than what we had.&lt;/p&gt;
&lt;div style="margin-bottom: 0.5rem; border-radius: 1rem; overflow: hidden; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 10px 30px rgba(0,0,0,0.5);"&gt;
&lt;img src="Module Spin Sped Up.gif" class="zoomable" alt="Module Randomiser Render" style="width: 100%; height: auto; display: block; margin: 0 !important;" /&gt;
&lt;/div&gt;
&lt;p&gt;Our solution was to strip it back. We removed roll and the ability to fly completely upside down, pivoting to a movement style akin to Minecraft’s creative mode or Interplay&amp;rsquo;s Descent. While it was tough to say goodbye to true 6DOF, this restriction immediately gave players total, intuitive control over their positioning. We matched this mechanically with a modular ship design. A central frame where wings, thrusters, and turrets attach, heavily utilising procedural animation to make the craft feel responsive and weighty.&lt;/p&gt;
&lt;p&gt;You can have a peep on what our anim graph looks like. Nothing too complex, but it adds a lot of juice:&lt;/p&gt;
&lt;details class="code-dropdown"&gt;
&lt;summary&gt;&lt;i class="fas fa-code"&gt;&lt;/i&gt; Player Mesh Anim BP&lt;/summary&gt;
&lt;link rel="stylesheet" href="http://josh-mccamley.com/css/render.css"&gt;
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ShowPinForProperties(4)=(PropertyName=&amp;#34;Alpha&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:Alpha&amp;#34;, &amp;#34;Current strength of the skeletal control&amp;#34;),CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
ShowPinForProperties(10)=(PropertyName=&amp;#34;Translation&amp;#34;,PropertyFriendlyName=&amp;#34;Translation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Translation&amp;#34;, &amp;#34;New translation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(11)=(PropertyName=&amp;#34;Rotation&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Rotation&amp;#34;, &amp;#34;New rotation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(12)=(PropertyName=&amp;#34;Scale&amp;#34;,PropertyFriendlyName=&amp;#34;Scale&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Scale&amp;#34;, &amp;#34;New Scale of bone to apply. This is only worldspace.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(13)=(PropertyName=&amp;#34;TranslationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=-1472
NodePosY=64
ErrorType=3
NodeGuid=5D935DEA4124E5BF3BAB7984794256B2
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_0 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,-50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_8 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_8 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_8 2DA3485D4E4AD51A64963089F63329D6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C0CF7AFD4458AFE5BC82B0ABA97EC34C,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_2 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_8 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=696EFBC1412A4AD5D6B69F99C8B9CB76,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_3 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_8 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2DA3485D4E4AD51A64963089F63329D6,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_8 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_3 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name=&amp;#34;AnimGraphNode_LocalToComponentSpace_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_LocalToComponentSpace_0&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
ShowPinForProperties(0)=(PropertyName=&amp;#34;LocalPose&amp;#34;,PropertyFriendlyName=&amp;#34;Local Pose&amp;#34;,CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=-2032
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ErrorType=4
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CustomProperties Pin (PinId=F19FF4D048012BB17C7DB1AF4E194E70,PinName=&amp;#34;LocalPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Local Pose&amp;#34;),PinToolTip=&amp;#34;Local Pose\nPose Link Structure&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.PoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_Slot_0 E04A3E874A15834D4F2D64B59CC9C550,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=51712D5B4015C9C4FF7BACA922611D73,PinName=&amp;#34;ComponentPose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_0 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name=&amp;#34;AnimGraphNode_ComponentToLocalSpace_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ComponentToLocalSpace_0&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=2576
NodePosY=80
ErrorType=4
NodeGuid=3BD11DA84E515459B31AD49C383D4D3E
CustomProperties Pin (PinId=756E7A854AA706F0481F4FB0B328C90D,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_2 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=88D424AE449F1FCF5392BB9E303833FE,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.PoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Root_0 65B024834E8A1E65B680D48D689E9FE5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_3&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_3&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_3.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_3.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Node=(BoneToModify=(BoneName=&amp;#34;LeftVTOLAttachBone&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(4)=(PropertyName=&amp;#34;Alpha&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:Alpha&amp;#34;, &amp;#34;Current strength of the skeletal control&amp;#34;),CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
ShowPinForProperties(10)=(PropertyName=&amp;#34;Translation&amp;#34;,PropertyFriendlyName=&amp;#34;Translation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Translation&amp;#34;, &amp;#34;New translation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(11)=(PropertyName=&amp;#34;Rotation&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Rotation&amp;#34;, &amp;#34;New rotation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(12)=(PropertyName=&amp;#34;Scale&amp;#34;,PropertyFriendlyName=&amp;#34;Scale&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Scale&amp;#34;, &amp;#34;New Scale of bone to apply. This is only worldspace.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(13)=(PropertyName=&amp;#34;TranslationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=-1152
NodePosY=64
ErrorType=3
NodeGuid=772D36A34879B4125C0212A1C6D231DA
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_8 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_3 A9129444435A64F8FFE50599DEDEFE7F,AnimGraphNode_ModifyBone_3 E98A2636478A88F66AAA0485F5EA63E4,AnimGraphNode_ModifyBone_3 2D2AC9A447A5D9D9D39107B1B409AA69,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A9129444435A64F8FFE50599DEDEFE7F,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_2 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_3 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E98A2636478A88F66AAA0485F5EA63E4,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_3 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_3 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2D2AC9A447A5D9D9D39107B1B409AA69,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_3 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_4 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_3&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_3&amp;#39;&amp;#34;
VariableReference=(MemberName=&amp;#34;VTOLVectors&amp;#34;,MemberGuid=0EEB828748A9AEC2A1416686C32BB7FC,bSelfContext=True)
NodePosX=-2080
NodePosY=400
ErrorType=1
NodeGuid=A30EBD2E4684602CC789F6B884139BA1
CustomProperties Pin (PinId=88050038440088F052D29497DF64B018,PinName=&amp;#34;VTOLVectors&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0, 0, 0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0, 0, 0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_2 70AFDDE14A875EA72FCAEF93731D6B09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2C946DFD4D4496FAD338D1B79AAF4DA7,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_2&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_2&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_VectorVector&amp;#34;)
NodePosX=-1920
NodePosY=368
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CustomProperties Pin (PinId=70AFDDE14A875EA72FCAEF93731D6B09,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_3 88050038440088F052D29497DF64B018,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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End Object
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OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_DoubleDouble&amp;#34;)
NodePosX=-1712
NodePosY=576
NodeGuid=026AF9084F11707583C243A7BCE8B9E0
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End Object
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bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;SelectFloat&amp;#34;)
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CustomProperties Pin (PinId=A9960AA0456DD3145CD0C499460486ED,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_2 C27D91424A920914246BA3AD3A2C3D0A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_4&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_4&amp;#39;&amp;#34;
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ErrorType=1
NodeGuid=5CDE27F64C4373F652D3AD8DE8369C35
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CustomProperties Pin (PinId=01B09C714694DA3AE84EDD8BF31B830B,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name=&amp;#34;K2Node_CommutativeAssociativeBinaryOperator_1&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_CommutativeAssociativeBinaryOperator_1&amp;#39;&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;BooleanOR&amp;#34;)
NodePosX=-2400
NodePosY=576
NodeGuid=A73699034D1AE585D98A15807B2837BA
CustomProperties Pin (PinId=FD0FA2874A6355B097AAD682813145AE,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject=&amp;#34;/Script/Engine.Default__KismetMathLibrary&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=80CC5B204B45E4908079D4927213141C,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;false&amp;#34;,AutogeneratedDefaultValue=&amp;#34;false&amp;#34;,LinkedTo=(K2Node_VariableGet_4 3980B3454EAA5D91C26C4091EE17B030,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=97334ED2430B57DAB4AB7DBC840E140E,PinName=&amp;#34;B&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;false&amp;#34;,AutogeneratedDefaultValue=&amp;#34;false&amp;#34;,LinkedTo=(K2Node_VariableGet_5 BF365D89463EA0ECA34686BB8C104D5B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A7D5349449159013BB917791FA8AE7EE,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;false&amp;#34;,AutogeneratedDefaultValue=&amp;#34;false&amp;#34;,LinkedTo=(K2Node_CallFunction_4 725261F5448AA41D6E0A099E96408EA4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_5&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_5&amp;#39;&amp;#34;
VariableReference=(MemberName=&amp;#34;Boosting&amp;#34;,MemberGuid=863D68D042C278883D86AD85687E4F60,bSelfContext=True)
NodePosX=-2560
NodePosY=624
ErrorType=1
NodeGuid=CDA352D74E3A470057F08DBF522C1B8B
CustomProperties Pin (PinId=BF365D89463EA0ECA34686BB8C104D5B,PinName=&amp;#34;Boosting&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;false&amp;#34;,AutogeneratedDefaultValue=&amp;#34;false&amp;#34;,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_1 97334ED2430B57DAB4AB7DBC840E140E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=451E745F45406AE6BBD66DBF3A905327,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_LinkedInputPose Name=&amp;#34;AnimGraphNode_LinkedInputPose_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_LinkedInputPose&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_LinkedInputPose_0&amp;#39;&amp;#34;
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NodePosY=64
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Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_4&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_4&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_4.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_4.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
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ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
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ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
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CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_5&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_5&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_5.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Node=(BoneToModify=(BoneName=&amp;#34;RightWingAttachBone&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(4)=(PropertyName=&amp;#34;Alpha&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:Alpha&amp;#34;, &amp;#34;Current strength of the skeletal control&amp;#34;),CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
ShowPinForProperties(10)=(PropertyName=&amp;#34;Translation&amp;#34;,PropertyFriendlyName=&amp;#34;Translation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Translation&amp;#34;, &amp;#34;New translation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(11)=(PropertyName=&amp;#34;Rotation&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Rotation&amp;#34;, &amp;#34;New rotation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(12)=(PropertyName=&amp;#34;Scale&amp;#34;,PropertyFriendlyName=&amp;#34;Scale&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Scale&amp;#34;, &amp;#34;New Scale of bone to apply. This is only worldspace.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(13)=(PropertyName=&amp;#34;TranslationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=-336
NodePosY=64
ErrorType=3
NodeGuid=1D60B5FC420093D7E2EF78AF442EF6C7
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_4 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_5 A9129444435A64F8FFE50599DEDEFE7F,AnimGraphNode_ModifyBone_5 E98A2636478A88F66AAA0485F5EA63E4,AnimGraphNode_ModifyBone_5 2D2AC9A447A5D9D9D39107B1B409AA69,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A9129444435A64F8FFE50599DEDEFE7F,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_4 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_5 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E98A2636478A88F66AAA0485F5EA63E4,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_5 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_5 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2D2AC9A447A5D9D9D39107B1B409AA69,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_5 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_6 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_6&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_6&amp;#39;&amp;#34;
VariableReference=(MemberName=&amp;#34;VTOLVectors&amp;#34;,MemberGuid=0EEB828748A9AEC2A1416686C32BB7FC,bSelfContext=True)
NodePosX=-1168
NodePosY=336
ErrorType=1
NodeGuid=BD6070D040700F9EC27A18997E94DDC4
CustomProperties Pin (PinId=88050038440088F052D29497DF64B018,PinName=&amp;#34;VTOLVectors&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0, 0, 0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0, 0, 0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_4 70AFDDE14A875EA72FCAEF93731D6B09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2C946DFD4D4496FAD338D1B79AAF4DA7,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_4&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_4&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_VectorVector&amp;#34;)
NodePosX=-1008
NodePosY=304
NodeGuid=580CC95847FD26903941F1B31DA67A4F
CustomProperties Pin (PinId=70AFDDE14A875EA72FCAEF93731D6B09,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_6 88050038440088F052D29497DF64B018,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=A051BA964757E69D19225EA7CE9664EC,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,SubPins=(K2Node_PromotableOperator_4 688D01594F86237388B8A4A807543479,K2Node_PromotableOperator_4 CC34E4BF4F0BD2292D8D6E8E95E53F97,K2Node_PromotableOperator_4 AFE1BDC24F4887054BCE199DC1DB8708,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=CC34E4BF4F0BD2292D8D6E8E95E53F97,PinName=&amp;#34;ReturnValue_Y&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Y&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_4 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_5 A9129444435A64F8FFE50599DEDEFE7F,),ParentPin=K2Node_PromotableOperator_4 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_5&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_5&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_DoubleDouble&amp;#34;)
NodePosX=-816
NodePosY=320
NodeGuid=909A4F814ED817CAE8A6149D7622F91A
CustomProperties Pin (PinId=A2C49FEF431E19AEDD33919AC5D2A8ED,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_4 688D01594F86237388B8A4A807543479,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=FA0FDC5E473104EFAF7555871193E578,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_4 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_5 E98A2636478A88F66AAA0485F5EA63E4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_6&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_6&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_6.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_6.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Node=(BoneToModify=(BoneName=&amp;#34;LeftWingStrut&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=-50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
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ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
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ShowPinForProperties(12)=(PropertyName=&amp;#34;Scale&amp;#34;,PropertyFriendlyName=&amp;#34;Scale&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Scale&amp;#34;, &amp;#34;New Scale of bone to apply. This is only worldspace.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;,bCanToggleVisibility=True)
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ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=128
NodePosY=64
ErrorType=3
NodeGuid=92DC60F8422BE4E9DAFE41A170FCB6B3
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_5 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,-50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_6 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_6 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_6 2DA3485D4E4AD51A64963089F63329D6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C0CF7AFD4458AFE5BC82B0ABA97EC34C,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_7 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_6 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=696EFBC1412A4AD5D6B69F99C8B9CB76,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_6 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_6 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2DA3485D4E4AD51A64963089F63329D6,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_6 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_7 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_7&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_7&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_7.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_7.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Node=(BoneToModify=(BoneName=&amp;#34;RightWingStrut&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(4)=(PropertyName=&amp;#34;Alpha&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:Alpha&amp;#34;, &amp;#34;Current strength of the skeletal control&amp;#34;),CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
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ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=464
NodePosY=64
ErrorType=3
NodeGuid=8B6612B0437E1F44FCB7679DD4BF0E00
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_6 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_7 A9129444435A64F8FFE50599DEDEFE7F,AnimGraphNode_ModifyBone_7 E98A2636478A88F66AAA0485F5EA63E4,AnimGraphNode_ModifyBone_7 2D2AC9A447A5D9D9D39107B1B409AA69,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A9129444435A64F8FFE50599DEDEFE7F,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_7 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_7 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E98A2636478A88F66AAA0485F5EA63E4,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_6 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_7 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2D2AC9A447A5D9D9D39107B1B409AA69,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_7 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_9 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
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VariableReference=(MemberName=&amp;#34;VTOLVectors&amp;#34;,MemberGuid=0EEB828748A9AEC2A1416686C32BB7FC,bSelfContext=True)
NodePosX=-368
NodePosY=400
ErrorType=1
NodeGuid=C9FDC99349621D95EA28C69A84E542D0
CustomProperties Pin (PinId=88050038440088F052D29497DF64B018,PinName=&amp;#34;VTOLVectors&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0, 0, 0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0, 0, 0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_7 70AFDDE14A875EA72FCAEF93731D6B09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2C946DFD4D4496FAD338D1B79AAF4DA7,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_7&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_7&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_VectorVector&amp;#34;)
NodePosX=-208
NodePosY=368
NodeGuid=D76670ED4919FD3C639C378C955DE619
CustomProperties Pin (PinId=70AFDDE14A875EA72FCAEF93731D6B09,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_7 88050038440088F052D29497DF64B018,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C27D91424A920914246BA3AD3A2C3D0A,PinName=&amp;#34;B&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;20.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A051BA964757E69D19225EA7CE9664EC,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,SubPins=(K2Node_PromotableOperator_7 688D01594F86237388B8A4A807543479,K2Node_PromotableOperator_7 CC34E4BF4F0BD2292D8D6E8E95E53F97,K2Node_PromotableOperator_7 AFE1BDC24F4887054BCE199DC1DB8708,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=688D01594F86237388B8A4A807543479,PinName=&amp;#34;ReturnValue_X&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;X&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_6 A2C49FEF431E19AEDD33919AC5D2A8ED,),ParentPin=K2Node_PromotableOperator_7 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=CC34E4BF4F0BD2292D8D6E8E95E53F97,PinName=&amp;#34;ReturnValue_Y&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Y&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_6 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_7 A9129444435A64F8FFE50599DEDEFE7F,),ParentPin=K2Node_PromotableOperator_7 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=AFE1BDC24F4887054BCE199DC1DB8708,PinName=&amp;#34;ReturnValue_Z&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Z&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=K2Node_PromotableOperator_7 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_6&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_6&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_DoubleDouble&amp;#34;)
NodePosX=-16
NodePosY=368
NodeGuid=C5CC84054830C1E1B9ED2E8F4A121272
CustomProperties Pin (PinId=A2C49FEF431E19AEDD33919AC5D2A8ED,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_7 688D01594F86237388B8A4A807543479,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=84222982484A40946E55AA860F9FD311,PinName=&amp;#34;B&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=FA0FDC5E473104EFAF7555871193E578,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_6 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_7 E98A2636478A88F66AAA0485F5EA63E4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name=&amp;#34;EdGraphNode_Comment_0&amp;#34; ExportPath=&amp;#34;/Script/UnrealEd.EdGraphNode_Comment&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.EdGraphNode_Comment_0&amp;#39;&amp;#34;
CommentColor=(R=0.150000,G=0.150000,B=0.150000,A=0.500000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-1536
NodeWidth=644
NodeHeight=316
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment=&amp;#34;VTOL&amp;#34;
NodeGuid=05C0E6A64B911771D8DF1BBFB97F6A2E
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name=&amp;#34;EdGraphNode_Comment_1&amp;#34; ExportPath=&amp;#34;/Script/UnrealEd.EdGraphNode_Comment&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.EdGraphNode_Comment_1&amp;#39;&amp;#34;
CommentColor=(R=0.150000,G=0.150000,B=0.150000,A=0.500000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=-736
NodeWidth=660
NodeHeight=316
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment=&amp;#34;WINGS&amp;#34;
NodeGuid=999CFAA14DD72104C7D9EC81A94680E0
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name=&amp;#34;EdGraphNode_Comment_2&amp;#34; ExportPath=&amp;#34;/Script/UnrealEd.EdGraphNode_Comment&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.EdGraphNode_Comment_2&amp;#39;&amp;#34;
CommentColor=(R=0.150000,G=0.150000,B=0.150000,A=0.500000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=64
NodeWidth=665
NodeHeight=320
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment=&amp;#34;WING STRUT&amp;#34;
NodeGuid=0DB35C3F42EA8E2BEDFC8AA2C9008C5A
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_9&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_9&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_9.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_9.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Node=(BoneToModify=(BoneName=&amp;#34;LeftWingRoot&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=-50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(3)=(PropertyName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PropertyFriendlyName=&amp;#34;bEnabled&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(4)=(PropertyName=&amp;#34;Alpha&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:Alpha&amp;#34;, &amp;#34;Current strength of the skeletal control&amp;#34;),CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
ShowPinForProperties(10)=(PropertyName=&amp;#34;Translation&amp;#34;,PropertyFriendlyName=&amp;#34;Translation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Translation&amp;#34;, &amp;#34;New translation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(11)=(PropertyName=&amp;#34;Rotation&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Rotation&amp;#34;, &amp;#34;New rotation of bone to apply.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(12)=(PropertyName=&amp;#34;Scale&amp;#34;,PropertyFriendlyName=&amp;#34;Scale&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:Scale&amp;#34;, &amp;#34;New Scale of bone to apply. This is only worldspace.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(13)=(PropertyName=&amp;#34;TranslationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
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ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=1008
NodePosY=64
ErrorType=3
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CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_7 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,-50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_9 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_9 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_9 2DA3485D4E4AD51A64963089F63329D6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C0CF7AFD4458AFE5BC82B0ABA97EC34C,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_0 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_9 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=696EFBC1412A4AD5D6B69F99C8B9CB76,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_1 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_9 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2DA3485D4E4AD51A64963089F63329D6,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_9 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_10 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_10&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_10&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_10.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_10.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Node=(BoneToModify=(BoneName=&amp;#34;RightWingRoot&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
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ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(9)=(PropertyName=&amp;#34;BoneToModify&amp;#34;,PropertyFriendlyName=&amp;#34;Bone to Modify&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:BoneToModify&amp;#34;, &amp;#34;Name of bone to control. This is the main bone chain to modify from. *&amp;#34;),CategoryName=&amp;#34;SkeletalControl&amp;#34;)
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ShowPinForProperties(13)=(PropertyName=&amp;#34;TranslationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(14)=(PropertyName=&amp;#34;RotationMode&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(15)=(PropertyName=&amp;#34;ScaleMode&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Mode&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleMode&amp;#34;, &amp;#34;Whether and how to modify the translation of this bone.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
ShowPinForProperties(16)=(PropertyName=&amp;#34;TranslationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Translation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:TranslationSpace&amp;#34;, &amp;#34;Reference frame to apply Translation in.&amp;#34;),CategoryName=&amp;#34;Translation&amp;#34;)
ShowPinForProperties(17)=(PropertyName=&amp;#34;RotationSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Rotation Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:RotationSpace&amp;#34;, &amp;#34;Reference frame to apply Rotation in.&amp;#34;),CategoryName=&amp;#34;Rotation&amp;#34;)
ShowPinForProperties(18)=(PropertyName=&amp;#34;ScaleSpace&amp;#34;,PropertyFriendlyName=&amp;#34;Scale Space&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_ModifyBone:ScaleSpace&amp;#34;, &amp;#34;Reference frame to apply Scale in.&amp;#34;),CategoryName=&amp;#34;Scale&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=1344
NodePosY=64
ErrorType=3
NodeGuid=587ABF3A41BF874F5AAFD0BA4515DD13
CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_9 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C52970CB41088DC65C9C13A9237DBF35,PinName=&amp;#34;Rotation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Rotation&amp;#34;),PinToolTip=&amp;#34;Rotation\nRotator\n\nNew rotation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Rotator&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,50.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_10 A9129444435A64F8FFE50599DEDEFE7F,AnimGraphNode_ModifyBone_10 E98A2636478A88F66AAA0485F5EA63E4,AnimGraphNode_ModifyBone_10 2D2AC9A447A5D9D9D39107B1B409AA69,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A9129444435A64F8FFE50599DEDEFE7F,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;50.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_0 CC34E4BF4F0BD2292D8D6E8E95E53F97,),ParentPin=AnimGraphNode_ModifyBone_10 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E98A2636478A88F66AAA0485F5EA63E4,PinName=&amp;#34;Rotation_Pitch&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y (Pitch)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_1 FA0FDC5E473104EFAF7555871193E578,),ParentPin=AnimGraphNode_ModifyBone_10 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2D2AC9A447A5D9D9D39107B1B409AA69,PinName=&amp;#34;Rotation_Yaw&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Z (Yaw)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_10 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_1 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_1&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_1&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_DoubleDouble&amp;#34;)
NodePosX=864
NodePosY=368
NodeGuid=21007F7D425E578078E985BF4E2BC600
CustomProperties Pin (PinId=A2C49FEF431E19AEDD33919AC5D2A8ED,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_0 688D01594F86237388B8A4A807543479,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=84222982484A40946E55AA860F9FD311,PinName=&amp;#34;B&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=FA0FDC5E473104EFAF7555871193E578,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_9 696EFBC1412A4AD5D6B69F99C8B9CB76,AnimGraphNode_ModifyBone_10 E98A2636478A88F66AAA0485F5EA63E4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name=&amp;#34;K2Node_PromotableOperator_0&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_PromotableOperator&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_PromotableOperator_0&amp;#39;&amp;#34;
OperationName=&amp;#34;Multiply&amp;#34;
bDefaultsToPureFunc=True
FunctionReference=(MemberParent=&amp;#34;/Script/CoreUObject.Class&amp;#39;/Script/Engine.KismetMathLibrary&amp;#39;&amp;#34;,MemberName=&amp;#34;Multiply_VectorVector&amp;#34;)
NodePosX=672
NodePosY=368
NodeGuid=17D2EDA84DE0DC3EBEF08CB75ABCF58B
CustomProperties Pin (PinId=70AFDDE14A875EA72FCAEF93731D6B09,PinName=&amp;#34;A&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_0 88050038440088F052D29497DF64B018,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=C27D91424A920914246BA3AD3A2C3D0A,PinName=&amp;#34;B&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;10.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=A051BA964757E69D19225EA7CE9664EC,PinName=&amp;#34;ReturnValue&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,SubPins=(K2Node_PromotableOperator_0 688D01594F86237388B8A4A807543479,K2Node_PromotableOperator_0 CC34E4BF4F0BD2292D8D6E8E95E53F97,K2Node_PromotableOperator_0 AFE1BDC24F4887054BCE199DC1DB8708,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=688D01594F86237388B8A4A807543479,PinName=&amp;#34;ReturnValue_X&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;X&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_1 A2C49FEF431E19AEDD33919AC5D2A8ED,),ParentPin=K2Node_PromotableOperator_0 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=CC34E4BF4F0BD2292D8D6E8E95E53F97,PinName=&amp;#34;ReturnValue_Y&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Y&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_9 C0CF7AFD4458AFE5BC82B0ABA97EC34C,AnimGraphNode_ModifyBone_10 A9129444435A64F8FFE50599DEDEFE7F,),ParentPin=K2Node_PromotableOperator_0 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=AFE1BDC24F4887054BCE199DC1DB8708,PinName=&amp;#34;ReturnValue_Z&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Z&amp;#34;),Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=K2Node_PromotableOperator_0 A051BA964757E69D19225EA7CE9664EC,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_0&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_0&amp;#39;&amp;#34;
VariableReference=(MemberName=&amp;#34;VTOLVectors&amp;#34;,MemberGuid=0EEB828748A9AEC2A1416686C32BB7FC,bSelfContext=True)
NodePosX=512
NodePosY=400
ErrorType=1
NodeGuid=D96818414B27CE2BE35BD5B15422BB1F
CustomProperties Pin (PinId=88050038440088F052D29497DF64B018,PinName=&amp;#34;VTOLVectors&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0, 0, 0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0, 0, 0&amp;#34;,LinkedTo=(K2Node_PromotableOperator_0 70AFDDE14A875EA72FCAEF93731D6B09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2C946DFD4D4496FAD338D1B79AAF4DA7,PinName=&amp;#34;self&amp;#34;,PinFriendlyName=NSLOCTEXT(&amp;#34;K2Node&amp;#34;, &amp;#34;Target&amp;#34;, &amp;#34;Target&amp;#34;),PinType.PinCategory=&amp;#34;object&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/Engine.AnimBlueprintGeneratedClass&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint_C&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name=&amp;#34;EdGraphNode_Comment_3&amp;#34; ExportPath=&amp;#34;/Script/UnrealEd.EdGraphNode_Comment&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.EdGraphNode_Comment_3&amp;#39;&amp;#34;
CommentColor=(R=0.150000,G=0.150000,B=0.150000,A=0.500000)
bCommentBubbleVisible_InDetailsPanel=False
NodePosX=947
NodeWidth=656
NodeHeight=320
bCommentBubblePinned=False
bCommentBubbleVisible=False
NodeComment=&amp;#34;WING ROOT&amp;#34;
NodeGuid=D1D3DFED4C84544A763D5BB51A4EC0E0
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_Slot Name=&amp;#34;AnimGraphNode_Slot_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_Slot&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_Slot_0&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_Slot_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_Slot_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
ShowPinForProperties(0)=(PropertyName=&amp;#34;Source&amp;#34;,PropertyFriendlyName=&amp;#34;Source&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_Slot:Source&amp;#34;, &amp;#34;The source input, passed thru to the output unless a montage or slot animation is currently playing&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;SlotName&amp;#34;,PropertyFriendlyName=&amp;#34;Slot Name&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_Slot:SlotName&amp;#34;, &amp;#34;The name of this slot, exposed to gameplay code, etc...&amp;#34;),CategoryName=&amp;#34;Settings&amp;#34;,bPropertyIsCustomized=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;bAlwaysUpdateSourcePose&amp;#34;,PropertyFriendlyName=&amp;#34;Always Update Source Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_Slot:bAlwaysUpdateSourcePose&amp;#34;, &amp;#34;Whether we should continue to update the source pose regardless of whether it would be used.&amp;#34;),CategoryName=&amp;#34;Settings&amp;#34;)
Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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CustomProperties Pin (PinId=E04A3E874A15834D4F2D64B59CC9C550,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.PoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 F19FF4D048012BB17C7DB1AF4E194E70,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_0.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Node=(BoneToModify=(BoneName=&amp;#34;Root2&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=-50.000000),TranslationMode=BMM_Replace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
ShowPinForProperties(2)=(PropertyName=&amp;#34;AlphaInputType&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Input Type&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
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ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(7)=(PropertyName=&amp;#34;AlphaCurveName&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Curve Name&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;,bShowPin=True,bCanToggleVisibility=True)
ShowPinForProperties(8)=(PropertyName=&amp;#34;AlphaScaleBiasClamp&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias Clamp&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
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Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 51712D5B4015C9C4FF7BACA922611D73,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=F23CAEED408F4F0AB596C08AD22C1FC6,PinName=&amp;#34;bAlphaBoolEnabled&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;bEnabled&amp;#34;),PinToolTip=&amp;#34;Enabled\nBoolean&amp;#34;,PinType.PinCategory=&amp;#34;bool&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;True&amp;#34;,AutogeneratedDefaultValue=&amp;#34;True&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=8E99024245B05C2357D447BBCA07F888,PinName=&amp;#34;Alpha&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha&amp;#34;),PinToolTip=&amp;#34;Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control&amp;#34;,PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;1.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;1.000000&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=9BFB7722495BDEF567AB5C96D397BC16,PinName=&amp;#34;Translation&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Translation&amp;#34;),PinToolTip=&amp;#34;Translation\nVector\n\nNew translation of bone to apply.&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/CoreUObject.Vector&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.000000,0.000000,0.000000&amp;#34;,SubPins=(AnimGraphNode_ModifyBone_0 99B40ED44CDD804EF18464980596CB6A,AnimGraphNode_ModifyBone_0 EF6246BD4331418B6123DAB0C66B3A0E,AnimGraphNode_ModifyBone_0 3517379645D4FEA34420109CC2117888,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=99B40ED44CDD804EF18464980596CB6A,PinName=&amp;#34;Translation_X&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Translation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,LinkedTo=(K2Node_VariableGet_1 5A56C6844C6B3FFED6B167ADC9C5D860,),ParentPin=AnimGraphNode_ModifyBone_0 9BFB7722495BDEF567AB5C96D397BC16,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=EF6246BD4331418B6123DAB0C66B3A0E,PinName=&amp;#34;Translation_Y&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Translation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;Y&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;double&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;0.0&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_0 9BFB7722495BDEF567AB5C96D397BC16,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_8 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name=&amp;#34;K2Node_VariableGet_1&amp;#34; ExportPath=&amp;#34;/Script/BlueprintGraph.K2Node_VariableGet&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.K2Node_VariableGet_1&amp;#39;&amp;#34;
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Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_1.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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ShowPinForProperties(5)=(PropertyName=&amp;#34;AlphaScaleBias&amp;#34;,PropertyFriendlyName=&amp;#34;Alpha Scale Bias&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
ShowPinForProperties(6)=(PropertyName=&amp;#34;AlphaBoolBlend&amp;#34;,PropertyFriendlyName=&amp;#34;Blend Settings&amp;#34;,CategoryName=&amp;#34;Alpha&amp;#34;)
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Binding=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
NodePosX=1824
NodePosY=64
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CustomProperties Pin (PinId=9F87ED8D437B2A4DB9AC209D4796EBA7,PinName=&amp;#34;ComponentPose&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Component Pose&amp;#34;),PinToolTip=&amp;#34;Component Pose\nComponent Space Pose Link Structure\n\nInput link&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,AutogeneratedDefaultValue=&amp;#34;(LinkID=-1,SourceLinkID=-1)&amp;#34;,LinkedTo=(AnimGraphNode_ModifyBone_10 42F336134B9251894D4AF8965903CC05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=3CCDDB32443565B8461E9BA2504CCBB2,PinName=&amp;#34;AlphaCurveName&amp;#34;,PinFriendlyName=INVTEXT(&amp;#34;Alpha Curve Name&amp;#34;),PinToolTip=&amp;#34;Alpha Curve Name\nName&amp;#34;,PinType.PinCategory=&amp;#34;name&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;None&amp;#34;,AutogeneratedDefaultValue=&amp;#34;None&amp;#34;,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=C0CF7AFD4458AFE5BC82B0ABA97EC34C,PinName=&amp;#34;Rotation_Roll&amp;#34;,PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT(&amp;#34;KismetSchema&amp;#34;, &amp;#34;SplitPinFriendlyNameFormat&amp;#34;, &amp;#34;{PinDisplayName} {ProtoPinDisplayName}&amp;#34;), &amp;#34;PinDisplayName&amp;#34;, &amp;#34;Rotation&amp;#34;, &amp;#34;ProtoPinDisplayName&amp;#34;, INVTEXT(&amp;#34;X (Roll)&amp;#34;)),PinType.PinCategory=&amp;#34;real&amp;#34;,PinType.PinSubCategory=&amp;#34;float&amp;#34;,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue=&amp;#34;-20.000000&amp;#34;,AutogeneratedDefaultValue=&amp;#34;0.0&amp;#34;,ParentPin=AnimGraphNode_ModifyBone_1 C52970CB41088DC65C9C13A9237DBF35,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=42F336134B9251894D4AF8965903CC05,PinName=&amp;#34;Pose&amp;#34;,Direction=&amp;#34;EGPD_Output&amp;#34;,PinType.PinCategory=&amp;#34;struct&amp;#34;,PinType.PinSubCategory=&amp;#34;&amp;#34;,PinType.PinSubCategoryObject=&amp;#34;/Script/CoreUObject.ScriptStruct&amp;#39;/Script/Engine.ComponentSpacePoseLink&amp;#39;&amp;#34;,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ModifyBone_2 9F87ED8D437B2A4DB9AC209D4796EBA7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Class=/Script/AnimGraph.AnimGraphNode_ModifyBone Name=&amp;#34;AnimGraphNode_ModifyBone_2&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNode_ModifyBone&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_2&amp;#39;&amp;#34;
Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_2.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
End Object
Begin Object Name=&amp;#34;AnimGraphNodeBinding_Base_0&amp;#34; ExportPath=&amp;#34;/Script/AnimGraph.AnimGraphNodeBinding_Base&amp;#39;/Game/Actors_And_Blueprints/PLAYER/Ships/Art_Test/Frame/Frame_1/SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint.SD_Art_Test_4_Frame_Rigged_Export_Skeleton_AnimBlueprint:AnimGraph.AnimGraphNode_ModifyBone_2.AnimGraphNodeBinding_Base_0&amp;#39;&amp;#34;
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Node=(BoneToModify=(BoneName=&amp;#34;RightShoulderRoot&amp;#34;),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=50.000000),RotationMode=BMM_Additive,TranslationSpace=BCS_BoneSpace)
ShowPinForProperties(0)=(PropertyName=&amp;#34;ComponentPose&amp;#34;,PropertyFriendlyName=&amp;#34;Component Pose&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:ComponentPose&amp;#34;, &amp;#34;Input link&amp;#34;),CategoryName=&amp;#34;Links&amp;#34;,bShowPin=True)
ShowPinForProperties(1)=(PropertyName=&amp;#34;LODThreshold&amp;#34;,PropertyFriendlyName=&amp;#34;LOD Threshold&amp;#34;,PropertyTooltip=NSLOCTEXT(&amp;#34;UObjectToolTips&amp;#34;, &amp;#34;AnimNode_SkeletalControlBase:LODThreshold&amp;#34;, &amp;#34;* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited&amp;#34;),CategoryName=&amp;#34;Performance&amp;#34;,bCanToggleVisibility=True)
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&lt;/details&gt;
&lt;h2 id="designing-a-flying-enemy-ecosystem"&gt;Designing a Flying Enemy Ecosystem&lt;/h2&gt;
&lt;p&gt;Designing flying enemies is a completely different beast compared to grounded AI. Because they have an entire Z axis of open space to utilise, restricting them and giving them purpose was my biggest design hurdle. To solve this, I modeled our enemy roster after chess pieces (definitely inspired by DOOM!), categorised by their effective engagement distances: &lt;strong&gt;Stationary, Long Range, Medium, and Close Range&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;/style&gt;&lt;/p&gt;
&lt;div class="clean-carousel"&gt;
&lt;a data-fancybox="gallery" href="riveter.png" data-caption="The Riveter applying localized pressure."&gt;
&lt;img src="riveter.png" alt="Riveter"&gt;
&lt;div class="clean-carousel-caption"&gt;The Riveter applying localized pressure.&lt;/div&gt;
&lt;/a&gt;
&lt;a data-fancybox="gallery" href="rocket drone.png" data-caption="High-mobility Rocket Drone for explosive interception."&gt;
&lt;img src="rocket drone.png" alt="Rocket Drone"&gt;
&lt;div class="clean-carousel-caption"&gt;High-mobility Rocket Drone for explosive interception.&lt;/div&gt;
&lt;/a&gt;
&lt;a data-fancybox="gallery" href="Cannon LFTR.png" data-caption="Heavy artillery Cannon LFTR engaging from a distance."&gt;
&lt;img src="Cannon LFTR.png" alt="Cannon LFTR"&gt;
&lt;div class="clean-carousel-caption"&gt;Heavy artillery Cannon LFTR engaging from a distance.&lt;/div&gt;
&lt;/a&gt;
&lt;a data-fancybox="gallery" href="Saw.png" data-caption="The terrifying close-range Saw enemy designed to embed and disable."&gt;
&lt;img src="Saw.png" alt="Saw Enemy"&gt;
&lt;div class="clean-carousel-caption"&gt;The terrifying close-range Saw enemy designed to embed and disable.&lt;/div&gt;
&lt;/a&gt;
&lt;a data-fancybox="gallery" href="sentry.png" data-caption="The aerial Sentry unit patrolling the perimeter."&gt;
&lt;img src="sentry.png" alt="Sentry"&gt;
&lt;div class="clean-carousel-caption"&gt;The aerial Sentry unit patrolling the perimeter.&lt;/div&gt;
&lt;/a&gt;
&lt;a data-fancybox="gallery" href="HeavyCrawler.png" data-caption="The heavily armored Crawler unit."&gt;
&lt;img src="HeavyCrawler.png" alt="Heavy Crawler"&gt;
&lt;div class="clean-carousel-caption"&gt;The heavily armored Crawler unit.&lt;/div&gt;
&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;My golden rule for designing and implementing &lt;em&gt;every&lt;/em&gt; new enemy was asking: &lt;em&gt;&amp;ldquo;What action am I trying to exploit from the player?&amp;rdquo;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;For example:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Long-range enemies&lt;/strong&gt; are designed to encourage and exploit the player&amp;rsquo;s dash.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Short-range enemies&lt;/strong&gt; force the player to constantly reconsider their spatial positioning.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="margin-bottom: 0.5rem; border-radius: 1rem; overflow: hidden; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 10px 30px rgba(0,0,0,0.5);"&gt;
&lt;img src="MeleeDroneSpedUp.gif" class="zoomable" alt="Module Randomiser Render" style="width: 100%; height: auto; display: block; margin: 0 !important;" /&gt;
&lt;/div&gt;
&lt;p&gt;Because we always wanted a minimum level of enemy density in encounters, these units had to complement each other. They don&amp;rsquo;t necessarily &amp;ldquo;communicate&amp;rdquo; via code, but their roles naturally synergise. For example, I recently implemented a close range &amp;ldquo;Saw&amp;rdquo; enemy that embeds itself in the player, dealing tick damage but, more importantly, &lt;em&gt;disabling the player&amp;rsquo;s dash and dodge&lt;/em&gt;. If left unchecked, this allows the Long Range sniper enemies (who usually miss a dashing player) to easily land devastating hits. This encourages the player to approach encounters strategically, prioritising targets based on the specific restrictions their synergy imposes.&lt;/p&gt;
&lt;div style="margin-bottom: 0.5rem; border-radius: 1rem; overflow: hidden; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 10px 30px rgba(0,0,0,0.5);"&gt;
&lt;img src="EnemyGangSpedUp.gif" class="zoomable" alt="Module Randomiser Render" style="width: 100%; height: auto; display: block; margin: 0 !important;" /&gt;
&lt;/div&gt;
&lt;h2 id="frankensteined-pathfinding--eqs"&gt;Frankensteined Pathfinding &amp;amp; EQS&lt;/h2&gt;
&lt;p&gt;To bring these designs to life, the AI needed to understand 3D space. I frankensteined an existing
combining Sparse Voxel Octrees with A* Pathfinding.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Async Solution:&lt;/strong&gt; Initially, synchronous pathfinding calls choked our Game Thread, causing massive stutters if multiple enemies requested paths simultaneously. By moving to an Async solution, I smoothed out the frame rate, carefully tuning the graph update rates to avoid garbage collection hitches.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EQS Implementation:&lt;/strong&gt; I replaced our early, hacky target tracking with a much more robust Environment Query System (EQS). Enemies now transition through Patrolling, Searching, and Attacking states based on true Perception (hearing, damage, visibility). Using Dot product math, I programmed enemies to evaluate points based on the player&amp;rsquo;s orientation, allowing them to intelligently flank or close distance dynamically based on their role. This single feature completely blew our minds and gave us so much motivation to move forward.&lt;/p&gt;
&lt;div style="margin-bottom: 2.5rem; border-radius: 1rem; overflow: hidden; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 10px 30px rgba(0,0,0,0.5); background-color: rgba(15, 23, 42, 0.4);"&gt;
&lt;img src="eqsnode.png" class="zoomable" alt="EQS breakdown" style="width: 100%; height: auto; display: block; margin: 0 !important;" /&gt;
&lt;div style="padding: 0.75rem 1rem; text-align: center; font-size: 0.85rem; color: #94a3b8; font-style: italic;"&gt;
*Query used by medium range enemies.*
&lt;/div&gt;
&lt;/div&gt;
&lt;details class="code-dropdown"&gt;
&lt;summary&gt;EQS Medium Range Query breakdown&lt;/summary&gt;
&lt;p&gt;&lt;strong&gt;Volumetric grid Generation:&lt;/strong&gt; The query generates a large 3D spherical grid of potential movement locations (a 3000-unit radius with 500-unit spacing), giving the flying AI a full 6 Degrees of Freedom (6DOF) spatial canvas to evaluate.&lt;/p&gt;
&lt;p&gt;E&lt;strong&gt;nvironmental &amp;amp; Range Filtering:&lt;/strong&gt; It utilizes a boolean Trace test to immediately cull any points obstructed by world geometry (ensuring a clear line of sight to the player) alongside a strict Distance filter to discard points outside the enemy&amp;rsquo;s effective combat range.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Smart&amp;rdquo; Positioning via Dot Product:&lt;/strong&gt; The remaining viable points are scored using an Inverse Linear Distance modifier and a Dot Product test. This mathematically evaluates points relative to the player&amp;rsquo;s facing direction, driving the AI to intelligently flank or prioritize specific angles of attack rather than simply flying straight at the target.&lt;/p&gt;
&lt;/details&gt;
&lt;h2 id="streamlining-the-pipeline-proctex-plugin"&gt;Streamlining the Pipeline (ProcTex Plugin)&lt;/h2&gt;
&lt;p&gt;To get that crunchy aesthetic without bottlenecking production, I developed a custom Editor Utility Plugin. Rather than going in and out of Substance Painter for every asset, ProcTex allows us to down res, posterize, and manipulate textures with a real time 3D preview directly inside the Unreal Editor. This tool single handedly sped up our asset creation pipeline, allowing the team to generate game ready materials in minutes. You can find more deets on it
.&lt;/p&gt;</description></item></channel></rss>