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FLECS featured image

FLECS

Integrating FLECS, a lightweight C/C++ ECS, into Unreal Engine 5 to replace the suffocating boilerplate of Mass Entity while maintaining 100,000+ projectile performance.

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Josh McCamley
Creating the LFTR featured image

Creating the LFTR

Time for a new look!

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Josh McCamley
The Bullet Factory featured image

The Bullet Factory

During some research and development at the start of the academic year, I needed to simulate thousands of active projectiles with collision, ricochets, penetration, and team …

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Josh McCamley